Dice are the oldest of all gambling devices, and Craps is history’s biggest and fastest action gambling game. It’s fun because it offers more personal participation. You can bet with or against the dice, and even have the opportunity of throwing the dice.
Tropical Breeze Casino’s Craps table is currently only open on Saturdays and usually operate with four employees: the boxman, two dealers, and a stickman.
Boxman: sits at the center of the layout and drops all currency into the money box. He directs the game and watches everything.
Dealers: stand on each side of the boxman. It is the dealer who pays off the winning wagers and collects the player’s losses. Dealers also make change when you play.
Stickman: stands in the center of the player’s side of the table. He’s responsible for handling the dice and all the Proposition Bets.
Shooter: The player who is rolling the dice is the shooter.
Buying Chips: Just place the money in front of the dealer and say “Change.” The dealer will hand the money to the boxman who counts it, and tells the dealer the amount. The dealer will then place an equivalent amount of chips on the layout directly in front of you. Take the chips off the table layout and place them in the groove provided on the table railing.
The First Roll: Also called the “Come Out” roll. Player wins if a Natural 7 or 11 appears, and loses if a Crap 2, 3, or 12 appears. Any other number (4, 5, 6, 8, 9, or 10) becomes the Pass Line Point.
Pass Line: The Pass Line is the place on the layout where you put your chips to bet on the First Roll or the Come Out Roll. A Pass Line Bet wins even money. Once the Pass Line Point has been established, to win, the shooter must throw it again (make the point) before throwing a 7. No matter how many rolls it takes, no other number affects the wager.
Don’t Pass Line: Reverse of a Pass Line. On the first roll you win on 2 or 3 (12 is a tie). You lose on a natural 7 or 11 on the first roll. You win if the shooter throws a 7 before making his point.
Bet the Horn: Here you bet on four numbers: 2, 3, 11 and 12. If any of these are rolled you win. This is a one-roll proposition that pays high odds and can be bet at any time during the game.
TIP: Listen to the stickman. He calls the game, and everything he says is important. Don’t hesitate to ask your friendly stickman for more information on Proposition Bets.
Odds: Once a point is made on the first roll or a come point on a succeeding roll, you may take the odds and win if the point or come points are made before a 7. We deal double odds. When betting “Don’t Come”, you lay down the odds as mentioned above.
Place Bets: A bet you can make anytime on any single or group of the following numbers: 4, 5, 6, 8, 9 or 10.
Big 6 & 8: A bet you can make any time that pays even money when 6 or 8 is rolled.
Come Bets: When you place your wager in the “Come” you are betting on the roll. You win on 7 or 11, lose on 2, 3 or 12. Otherwise, your bet goes on the next number rolled and you’ll win when that number is rolled again.
Don’t Come: Opposite of come bets. You win if the next roll is 2 or 3 (12 is a tie) and lose on 7 or 11. Otherwise, your money goes against the number rolled and you win if the shooter rolls a seven before that number.
Field Bets: A one roll bet you can make at any time. You win even money on 3, 4 , 9, 10 or 11. Field bets pay double on 2 and 12. You lose on on 5, 6, 7 or 8.
Proposition Bets: The area in the center of the layout is used for a side bet you can make any time with big payoffs. Here’s some examples…
Hard Ways: There are four “Hard Way” combinations; Hard 4 (two 2’s), Hard 6 (two 3’s), Hard 8 (two 4’s) and Hard 10 (two 5’s). You bet the combination you want at any time. For example, if you bet the two 3’s (or Hard Way 6), you win when that comes up before a 7 or an easy way 6 (5 and 1 or 4 and 2). “Hard Ways” pay high odds. You can also bet any pair (Hard Way) for one roll only; this pays 30 to 1. Make “Hard Way” bets at any time.